Watford is as unimportant a place as can be imagined. Remote, with the nearby fortress city of Heaford taking up most trade in the region, it’s a small and insignificant little town, barely more than a village. The people who live there earn their keep predominantly through fishing, and because of that the faith of ReckNor, the capricious god of the seas and skies, is strong.
When ReckNor calls a paladin, at first there is disbelief. Stories about paladins are everywhere, noble warriors riding magic steeds into battle against terrible foes. Champions of their gods. Heroes to everyone, except those who already have everything. Paladins are notorious for upsetting the balance of power, to the detriment of any who don’t worship their deity.
So when Krell is called to service by ReckNor, those with wealth and power can’t help but be concerned. ReckNor hasn’t called a paladin in years, and his nature is ever-changing and erratic. The fact that Krell is also an uneducated nobody with a stubborn streak as wide as the sea turns their concerns into fear. Those more familiar with paladins fear for another reason. Gods call paladins when they need a champion to defend their faith, and Krell appears as a threat begins clawing its way from the waves, ready to turn the ocean red with spilled blood…
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